Samus Morph Ball - Metroid
sketchfab
I've been hooked on Metroid since forever! Decided to tackle this model to dive deeper into Maya, UV mapping, and push the limits of low-poly count designs. Unfortunately, my initial attempt ended up looking all squared even with normal maps in place, so I had to take it a step further by increasing one smooth subdivision level. Despite that setback, I'm thrilled with how things turned out and what I've learned throughout this Morph Ball project. It may be relatively simple, but I'm incredibly proud of my progress in 3D modeling and Maya. Hope you're as stoked about it as I am!
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