
Samsung Vacuum Powerbot with Remote Controller 3D model
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Human:Bee3dd is a talented group making 3D models of unparalleled excellence, ensuring worry-free use of our products. We meticulously focus on incorporating the smallest details into every model to guarantee outstanding results. These nuances are rarely found in comparable teams.\nOur slogan is: "Quality Unparalleled - Prices that Amaze!"\n\nWe offer an extensive collection of electronic 3D models (ranging from ancient to modern designs). Our platform is designed to help you find cutting-edge technology for your projects at lightning-fast speeds.\n\nEvery model we create undergoes rigorous quality control assessments both visually and technically to ensure our assets appear lifelike and the models achieve superior standards.\n\nEach model boasts fully textured, meticulously detailed design elements that enable seamless close-up renders. They were originally crafted in 3ds Max 2012 and rendered using V-Ray. The models' fidelity remains optimal even up to a 2K render. Post-processing is strictly avoided during rendering.\n\nAvailable File Formats:\n\n3ds Max 2012 + Vray 2.0 full setup lighting, camera\n3ds Max 2012 standard\nCinema 4D R12 standard (with materials and textures fully set up)\nMaya 2012 standard (with materials and textures fully set up)\nLightwave 11 (with materials and textures fully set up)\nFBX 2012\nOBJ 2012\n\n+ Exclusive to 3DS Max 2012 users:\n\nKey Features:\n\nNo isolated vertices present\nVertices are not coincident\nFaces do not overlap or coincide\nModels consist solely of Quads and Triangles, boasting clean edge flows, predominantly composed of quads, allowing for efficient subdivision. Our topology retains the shape even after subdivision with poles supporting more than 5 edges on the model, holding their position to retain the shape.\nThe models' resolutions are optimized for polygon efficiency (In 3ds Max, the Meshsmooth/Turbosmooth function can be utilized to increase mesh resolution if necessary.)\nModels are based in real-world scale (we create our 3D models from actual size and image references. This makes them perfect for creating video introductions, marketing materials, animations, or games).\nNaming and Organization: All geometry is contained within a single layer structure, with each layer bearing the same name as its corresponding product.\nNo special plugin is needed to open your scene.\n\nOur 3ds Max models are expertly grouped for seamless selection, with objects named in a way that simplifies scene management.\nTEXTURES:\n\nTextures are of high quality and are sufficiently detailed for close-up renders (ranging from 2048 to 4096 pixels).\nUVWs mapping incorporates a mixed system of both overlapping and non-overlapping mapping.\nNo texture paths are referenced by the model. All relevant texture paths have been stripped away.\nAssessing Our Models:\n\nWe believe our customers deserve only the best results possible, and so we make it a point to assess each customer's finished product to ensure its superior quality. We highly appreciate your feedback on how you think we're doing!\nThank you,\nBest regards,\nThe Bee3dd Team
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