Samsung Galaxy A10 Red 3D model
cgtrader
The Samsung Galaxy A10 Red features detailed models rendered with V-Ray, mental ray, and Standard materials available in various file formats. For most formats, only mesh geometries are provided, necessitating reapplication of custom materials. High-quality textures perfectly capture extreme close-ups and high-resolution renders, showcased using 3ds Max 2011 with V-ray 2.0 rendering engines. Files natively exported in 3DS Max 2011 ensure seamless integration of advanced material editing capabilities within native software environment. Geometry meshes are enabled for increased detail control through level-specific use of the Meshsmooth and TurboSmooth modifiers. Only models rendered using the Samsung Galaxy A10 Red model contain native format and high-resolution texture settings within 3ds Max scene structure, optimized to meet customer needs for specific formats in each included product listing description. Native export to formats like 3DS and OBJ provide complete geometrical control through textured mappings and materials directly accessible within standard native format viewers. All original 3ds Max files come complete with materials set according to rendering requirement of V-Ray shaders available on the file formats section of all models including detailed 360 degree visual model of included hi-poly product geometry setup available here and there. Included .max format for maximum usability. The native render is not enabled without an included standard texture file attached which must be installed and run correctly as the base level for material set-up inside max or VRay scene, otherwise standard settings may occur and affect desired level of output and look within max viewport rendering preview only. I will also send one mesh model only for non max customer as this model does contain Vray but max scene needs some correction due to texture map issues. Please download first Max then add a single object named in my scene as required and import in scene for VRay setup working fine . This will help prevent material re-application. To achieve hi-poly count on exported models it is necessary that one must set the smooth levels of the geometry to the specific number based upon render settings within max. This Samsung Galaxy A10 Red contains Standard Material files along with V-ray. If rendering needs are being required from standard .MAX scene viewer then reimport texture file first into main project window or change max standard rendering and import hi-res in main folder before importing into vray otherwise render quality remains standard due to material texture path re-import. In any way a mesh only polycount is easily enhanced for VRAY shader output with turbo smooth modifier set to medium while highpoly setting used and polygon level as normal with mesh level as smooth medium. Note that model is designed by default with material names set in max so as no change from scene structure is noticed. I made my models very detailed at time and cost which you see below which also have poly count in excess but will not load on this machine in low VRAY setting for normal model. If there's a conflict on mesh detail between polygon, level used during the hi-res output render scene and vray settings applied or VRay setup not installed within main product download of your purchase it can result from different reason to do. So all customers, you should ensure native rendering export of this specific object works best at default scene before setting Turbo Smooth levels to high while V-Ray shading material level required for normal renders will cause detail output issue which is known and discussed online about max.
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