Sam Fisher Night Vision Mask
myminifactory
I created a high-definition night vision system for Splinter Cell Conviction using 3D Studio Max. Once it was complete, I imported the design into ZBrush. Using a head model in ZBrush as my base, I carefully masked out the area where I wanted to extract the facial details. With the tool ready, I began experimenting with various brush strokes, tweaking the texture until I achieved a stunning visual effect. Satisfied with the result, I merged all the elements together using DynaMesh. The final product was then exported to Rhino for further refinement, where I sliced the mask into four distinct parts. This wearable mask is my concept design for Sam Fisher's character in an upcoming Splinter Cell game.
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