Sail blue shading Casteja garden houses the world 3D model

Sail blue shading Casteja garden houses the world 3D model

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This 3D model was initially designed using Sketchup 13 before being converted into a range of other 3D formats. Native format is .skp, with a corresponding 3ds Max scene file that is compatible with version 2016, and rendering facilitated by Vray 3.00 in the year 2014. Catalog information highlights this shade sail's versatility as an efficient cover for gardens of various sizes. At a spacious 2.45 m x 3.48 m, it offers superior protection from harsh sun rays or sudden rain showers. Constructed with 100% polyester, this practical accessory ensures comfortable outdoor activities in the spring and summer seasons. Measuring 348 cm high and 245 cm wide, it provides ample coverage for users to relax and unwind within a carefully selected shade sail's protective enclosure. With a total weight of only 1.85 Kg, handling this compact piece of equipment poses no problem at all. Order number: Ref 138429, price €49.90. Technical specifications show that it has 336 polygons for optimal performance and crisp graphics rendering. For easier identification and access to included textures within .skp file format, simply open the original Sketchup document. You may do this free of charge. Here are steps on how: To export the desired image from the Sketchup software you can use one of two possible ways: Open your 3D model inside sketchup. Press F12 on keyboard for Windows (Or Apple-M and Command-P option, in that order) on a Mac for Preview button. Choose the 2d graphic under file tab at the top. Or, Navigate through Menu to File then export 2D Graphic under the dropdown selection tab. To Extract 3d Collada Model If you wish to do this another way, proceed by selecting Export menu item (found within main toolbar) under option. Select Export DAE Collada Click on "Save as file" tab at top. Under Texture maps tab press export to extract your selected model. You have a wide range of options for opening up and examining textures once they've been exported. Another efficient method of obtaining your needed 2d image or other graphic files from .skp, Collada, OBJ models that don't currently allow us full control when working on native 3d applications themselves could be found through importing into some supported external softwares before moving ahead towards exporting the final images. In conclusion - extracting and working with graphics directly contained within exported format versions like .SKP/.DAE has no restrictions at all due mostly because of their simple structure as described here. It might take some extra steps though if choosing paths leading toward rendering specific visual aspects, like material textures from Sketchup scene models created via native rendering systems only using .skp and .max for those two particular scenarios. Below is an outline with steps needed on exporting textures depending upon the specific software or 3D viewer used: **Using Software Sketchup (free download) to get access your 3d graphics models** For a better alternative: Use any other compatible application with COLLADA files that include .dae as a known supported file type such like for instance - Autodesk FBX format. You may be able to easily obtain embedded texture folders simply by loading it up inside C4D version - either free or trial. In that software when the model loads into interface window after exporting from Sketchup using method number 1 provided earlier just follow on screen directions displayed by prompt. If unsure open File dialog for better view where they reside automatically stored inside scene folder structure at first level, under images category tab then locate each associated texture. Rhinoceros Similar outcome possible using free trial of other well known apps: For Rhinoceros 3D application we do recommend starting off right by following menu panels in a correct sequence order beginning from import your model (first), proceed exporting them afterward using "Materials editor", navigating down via clicking dot icons displayed below "Textures" which when opened will provide immediate view. Extract Textures and use as needed within project files for better visualization overall performance boost. If however none of options suits user due limited compatibility then export option from Collada is there. Below here described possible paths towards accessing extracted 2d graphics: The way of achieving end goal via extracting those graphic images has become pretty easy with help software versions supporting above mentioned file formats now giving us full range flexibility when doing any post-processing actions.

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