Sai Piercing Knife Melee Low-poly  3D model

Sai Piercing Knife Melee Low-poly 3D model

cgtrader

Game-ready, PBR, UV-unwrapped, Textured Okinawa Sai piercing melee knife weapon 3D Model. Includes PBR materials, textures and non overlapping UV Layout map. Perfect for ads or game asset use; easily customizable via Textures using provided non overlapping UV Layout maps and Base Color Textures. Note: For customized version requests (e.g., minor geometry changes, customized textures/logos), visit the "Hire Me" button on my CGTrader profile page. Purchase an asset to access possible assistance and creation of additional models for a complete set. Each Object, Material or Texture in the package features a unique name. Created with Blender 3D (Cycles materials) and 3D Studio MAX 2012 (V-Ray Adv 2.30.02). Exported to various formats; rendered using Cycles in Blender 3D 2.77. Formats included: 3DS, FBX, OBJ, unitypackage for Unity 5 (Metallic Workflow Standard Shader materials and textures); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with PBR Shader and colours). Supported formats also include png with Alpha for non-overlapping UV layout maps and PBR textures in Unity 5; jpg images (PBR, UV-mapped textures for Blender 3D Cycles and V-Ray in 3D Studio MAX). Key details: 1 Object, 1 Material, 1 non overlapping UV Layout map and 1 UV-mapped Texture. Provided materials feature PBR colours and image Textures for Base Color (Diffuse/Albedo), Metallic, Roughness, Normals, and Ambient Occlusion channels. Textures made with Substance Painter 2; UV Layout maps at 1024x1024 resolution; Polygonal structure with 1698 vertices and 1664 quad faces. Uniform scale object; Real world dimensions based on scene units of meters. Uniformly scaled model in Blender 3D, using scale 100% in 3DS MAX; Textures stripped from 3DS MAX scenes for efficient rendering performance. Note: This 3D Model does not include HDR Environment Texture Image used in its creation - the render image itself is included within each package and is suitable to meet a game development professional's requirements.

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