
Safety Vault 2
sketchfab
Human: Files included: 3DS, FBX, OBJ, unitypackage (Unity 5 with Metallic Workflow Standard Shader materials and textures, see preview images), Unreal Engine 4 migration folder; scenes: 3D Studio MAX 2012 with V-Ray Adv 2.30.02 materials, BLEND (Blender 3D 2.77 Cycles materials with PBR shaders and colors); other: png with Alpha (non overlapping UV layout map, PBR textures for Unity 5), png with Alpha (PBR, UV-mapped textures for Cycles Blender 3D, V-Ray Adv 2.30.02 3DS MAX 2012, Unity 5, Unreal 4). 5 Meshes, 2 PBR Materials in Unity Package, Blender Cycles, Unreal uassets, and 3D Studio MAX V-Ray scenes; UV unwrapped with non overlapping UV Layout map provided in the package, see preview images; UV-mapped Textures. PBR colors and image textures for each Material in the package; channels: Base Color (Diffuse/Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity). Polygonal, QUADS ONLY, NO POLES; 2933 vertices, 2836 quad faces (5672 tris).
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