Safety Vault 2

Safety Vault 2

3docean

A high-security / safety vault 3D Model (number two in my collection); five objects, parented together: the door is linked to the main body; the cylinders, the handle and the dialer are linked to the door; this way, you can easily animate the whole object: you can open the door, move the cylinders, rotate the dialer or the handle, etc… Two materials: one material for the door, another one for the door and its children (UV layout maps are non-overlapping). Game/Production-ready 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package. Easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Diffuse (Albedo) Textures provided in the package (see preview images). Each Object, Material or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND, MAX (VRAY), UNITY and UNREAL zip packages (that is: in scene files). Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats. PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); you can find fourteen promo images in this description: number one rendered in Cycles, number two rendered in V-Ray Adv 2.30.02; number three-four-five-six-seven rendered in Cycles; number eight-nine are wireframe images; number ten-eleven are screenshots from the Blender 3D scene, showing the UV Layout; number twelve is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02; number thirteen is a screenshot from Unity 5; number fourteen is a screenshot from Unreal Engine 4. Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images), Unreal Engine 4 (Migration Folder); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non overlapping UV layout map, PBR textures for Unity 5); png with Alpha (PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012), Unity 5, Unreal 4). Five Objects (meshes), two PBR Materials (in Unity Package, in Blender Cycles, in the Unreal uassets, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures. PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity); main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images). UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY, NO POLES; 2933 vertices, 2836 quad faces (5672 tris). Real world dimensions; scene scale units: meters, in both blend and max scenes. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. IMPORTANT - Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/ece7e50eeeb6425fb37bcaf311ce5ccc

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