
Safe storage TONIC blue houses the world 3D model
cgtrader
This 3D model was originally crafted using Sketchup 13 before being converted into numerous other 3D formats. Native format is .skp, while the 3ds Max scene utilizes 2016 version of the software, rendered with Vray 3.00 and Catalog Nomad 2014. This substantial wooden chest makes cleaning easier by allowing a teenager to visually monitor their space at all times. Moving this large blue box around is straightforward due to its built-in wheels and handles. The box can be stored under the bed for maximum space efficiency. For more detail-oriented individuals, it comes equipped with a label holder. Additional discovery is recommended of the Blue Locker Tonic variant. Measurements (cm): 30 H x 60 W x 40 D, weighing only 0.10 Kg. Referral number: 143367, selling price € 39.99 Available textures are stored within the .skp file for convenient retrieval. Need help extracting these textures? Utilize one of the following programs if you have access to it and follow the specified instructions: Sketchup (Free): Export an image from Sketchup by navigating through File/Export/2d Graphic dropdown option. Another method involves exporting as a 3D model using File -> Export -> COLLADA File (*dae), selecting 'export Texture Maps' during export. Find textures in the folder that has been generated at the file's location. C4D (A trial version will suffice): When importing .skp into C4D, you should see an automatically generated texture folder beside the imported model file. 3ds Max: After loading your .skp file into 3ds Max, head to the following path: ..3dsMaxSceneassetsimages. Here, you'll find all your textures in place. You can also export your file using fbx format with the embed media option checked for further texture storage alongside the exported model. Rhinoceros 3D (A trial version should do): After loading .skp into Rhinoceros, navigate to the material editor found in Panels->Material editor. Once you select a material featuring a texture, clicking on the texture name then selecting the three-dot option will unveil all embedded textures. These are usually located in the ..AppDataLocalTempEmbedded_files directory. You can transfer these anywhere as desired for easier management. Textures in your 3D model's original .skp format have now been accessed and you may proceed to move or duplicate them according to your workflow requirements.
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