Safe child COCCINELLE red houses the world 3D model

Safe child COCCINELLE red houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 13 software before being converted to various other formats for universal compatibility. Its native file format is .skp, while the corresponding 3ds Max scene file version used is 2016 and rendered using Vray 3.00. A comprehensive product catalog dated 2014 further enriches its specifications. This attractive, safe wooden red house design stores baby essentials comfortably due to its large capacity, ideal for safely keeping baby items like toys or clothes. It also doubles as office seating, making it an excellent space-saving piece of furniture that can serve multiple purposes in the home. In terms of aesthetic appeal, its striking bright red cabinet will significantly enhance any nursery or play area with a bold splash of vibrant color. Parents can also discover our matching red trunk child Chevalier bench design, which offers both storage and seating solutions in one compact, versatile piece of furniture. Dimensions (cm): Height: 30 cm, Width: 60 cm, Depth: 30 cm. Weight: 0.10 kg. Item code 143381 with a price tag of €69.99. Number of polygons: 99. Additional textures can be located within the .skp file format. For extracting textures from this .skp file format, users have several easy-to-use options depending on their software choice and capabilities. Follow these steps: * If you use Sketchup (Free) software: * Export an image under File > Export > 2D Graphic option. * Another way is to go to File -> Export -> 3D Model. Export as a COLLADA file with texture maps enabled in the options. After exporting, check for a folder containing all textures within the exported file location. * If you use C4D (even with a trial version): * Upon importing .skp file into C4D, automatically generated folders next to the imported .skp file contain textures. * If using 3ds Max: * Importing a .skp file stores its texture files in a directory called ..3dsMaxsceneassetsimages. * An alternative is to export an fbx file with embed media option selected, which automatically creates a folder of textures along with the exported fbx file. * If you use Rhinoceros 3D (with a trial version also acceptable): * Upon importing .skp files into Rhinoceros 3D, open material editor in Panels -> Material Editor. * Click on the texture name (in Textures section), then on the three-dot button. * All textures should now be visible, located within the ..AppDataLocalTempembedded\_files directory. * * Feel free to copy and paste these textures into any folder of your choice for ease of access.

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