Safe Camille Maisons du monde 3D model

Safe Camille Maisons du monde 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and subsequently converted to all other 3D formats. The native format is .skp, while 3dsmax scenes are compatible with 3ds Max 2016 and rendered with Vray 3.00 Catalogue 2014. Camille wooden boxes provide an elegant way to store valuable possessions, especially when combined with a dresser and headboard, such as the 140 cm or 90 cm headboard models available in the collection. Other furniture pieces, including the dressing table, bedside, and dressing tables with matching components, also feature the distinctive look of this Camille range. This product belongs to the Camille range, a comprehensive set of furniture designed to create a feminine and romantic bedroom setting, which includes the dressing table, chest of drawers, and other pieces that can be easily coordinated due to their neutral color. The wood finish on this range features a subtle white finish and gray tone that leaves an air of slight roughness visible (thanks to the use of paulownia and MDF materials). Adding to its allure are the connected wooden heart-shaped handles tied together by natural cord, as well as white engravings seen on some pieces, which enhance the overall luxury feel of this furniture collection. Dimensional measurements: Height 43 cm x Width 80 cm x Depth 35 cm. Weight is approximately 14 kg. Total number of polygons used: 124 Textures for these models are available within the .skp file itself. To extract textures from a .skp file: * If you have Sketchup (which can be obtained for free), export an image as your preferred type of two-dimensional graphic under File -> Export -> 2D Graphic option. Another way to get your desired result would be: * Under the File menu in Sketchup, choose Export, then click on "3D Model." Export it as a COLLADA file with the extension ".dae" and make sure that export texture maps is enabled from within Options. You should be able to locate the exported folder containing all of the textures next to your file. For those with access to a trial version or better, alternative procedures are also viable: * C4D users can directly import .skp files into C4D and they will automatically get generated as folders alongside their respective file. * If using 3ds Max to open an imported skp scene, textures will be stored in the ...AppData\Local\Temp directory by default. As a last resort but still within the same lines of instructions, consider this approach for C4D: In material editor panels, simply open it up after importing the file to C4D, select any texture component and you'll have instant access to where they are stored (within the folder located in AppData directory by default), from there just feel free to transfer the copied textures wherever your convenience dictates.

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