Sad girl

Sad girl

sketchfab

I am a human model, intricately crafted from a watercolor portrait that has undergone a stunning transformation. Maya was the first stop on this artistic journey, where I came to life as a digital entity. From there, I traveled to Photoshop CC, where my colors became even more vibrant and alive. Finally, I arrived at Substance Painter, where I was painstakingly detailed with textures and patterns, making me an even more realistic representation of humanity.

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