Sabreliner 60 - 65 with interior 3D model

Sabreliner 60 - 65 with interior 3D model

cgtrader

Human-made designs reveal a meticulous attention to detail with every aspect of the exterior and cabin precision-crafted. Intricate cockpit layout simplifies control while retaining a robust aesthetic. Advanced textures showcase rich realism on fuselage, wings, and landing gear with 8192x8192 resolutions. Materials are assigned and easily accessible for alteration or replacement via name tagging - a user-friendly approach ensuring seamless workflow and precise manipulation of design elements. Every object comes in various formats including OBJ, 3DS, FBX, C4D, LWO, and XSI for flexible rendering options: Exported as separate components to facilitate ease of management: 1. Main model (detailed exterior) 2. Landing gear deployment with down position 3. Upright landing gear placement 4. Door opening in action 5. Securely closed door mechanism 6. Comprehensive interior setup within MAX format. RAR archives provide exclusive scenes, including: A. 3DS Max 2011 featuring V-Ray materials, visible in preview studio renders. B. 3DS Max 2011 showcasing Mental Ray materials in outdoor render previews. C. 3DS Max 2011 standard material usage. Each scene includes the Turbo Smooth modifier on selected objects, enabling efficient modeling edits and easy switching between gear positions. In .obj format, additional textures might require manual addition for full visual accuracy: Rar archive offers two distinct versions of the model with straightforward materials: A. Non-collapsed mesh following smooth application (low to medium polygon density). B. Exported post-smoothing, ensuring seamless import, material assignment, and rapid rendering. Available in .lwo and .c4d formats with texture manual addition requirements. Rar archives feature low-poly models (non-collapsible post-mesh smoothing) ideal for editing purposes, while also being ready to use. In .fbx and 3DS format exports may require added textures manually as well: RAR archives hold pre-exported and low or medium poly-count models (collapsing after mesh application for easier importation and rendering). The comprehensive model details indicate an optimal balance between complexity and accessibility, facilitating easy customization through assigned materials. Total polycount for these exports stand at 300K without mesh smooth while applying this process leads to over 2 million faces (1.5 million polygons).

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