S R Crown Hall Low-poly 3D model

S R Crown Hall Low-poly 3D model

cgtrader

Lowpoly model, featuring quads and a few tris only (no ngons), with exterior and basic interior designs. Optimal for both high-end visualization and real-time engines like games or UE4 (.uassets provided). There are 293 descriptively named objects, many of which are instances (facade and structure modules) for easier editing and optimization. The objects are organized within the same layer structure. The model is developed in a detail-based object arrangement, making it easy to decrease poly-count by deleting non-essential objects. Real-world scale, units: meters. Building bounding box: 66.8 x 36.9 x 12.4 m The scene has 8643 polys and 14184 vertices. The Unreal version has 33354 polys and 43002 vertices. The full scene (environment, exposure, gamma, cameras, lights, materials, textures, renderer) is configured for a physically correct linear space. Renders displayed here have contrast applied and their background changed, no further post-production required. Unwrapped UVs are provided for all objects. Overlapping UVS in UV channel 1 (for common textures) & Non-overlapping UVS in UV channel 2 (for lightmap baking etc) PBR materials for all objects include base color, roughness, specular and normal maps. Meaningfully named. There are 35 texture maps, PNG format, from 1K to 4K resolution. All textures have their paths stripped from the model in order to prevent linking issues. Some textures may need relinking when using OBJ and FBX file formats due to exporting and importing limitations regarding PBR materials. Blender native file format is used. Cycles render is used for preview images, materials and procedural textures. 3dsmax 2016 file format with standard and Vray 3.50 materials, and Unreal Engine .uassets with collisions also added. No plugins are needed. HDR images used for lighting the scene are not included, but an environmental HDRI is set up for preview renders in the viewport with both Cycles and EEVEE. An ordinary dome is configured for global illumination in the 3DS MAX + Vray file. USAGE: For Unreal Engine 4 (UE4), download the corresponding package and place the unzipped SRCH directory inside your Unreal Projects folder, or place the SRCH folder under Content in the Content folder of your destination project. For .blend, .max, .fbx or .obj, download the textures and the file format you need and put them together in the same folder before opening the files.

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