Rusty Metal Shader_006
3docean
[ 1 Procedural and Bitmap Based Shader ] Utilizing a single Color map Harnessing the power of one Diffusion map Employing a solitary Reflection map Generating texture with a singular Bump map Achieving realistic shine with one Specular Color map Creating depth with a Displacement map Delivering seamless 3619*3619 tif images and c4d file (R15) Enabling the layering of procedural effects with the map Allowing compatibility with any Soft supporting Displacement Map Rendered with matprev_env.hdr from c4d materialpreview folder Featuring IBL, GI and AO Render Compatible with Rusty Metal_006 NatLum Designed for use with Rusty Metal_006 ArtLum
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