Rusty Metal Shader_003

Rusty Metal Shader_003

3docean

1 Procedural Shader Based on a Single Bitmap The shader is built upon 6 different map types: Color Map - A single image that stores color information Diffusion Map - A single image that controls how light interacts with the surface Reflection Map - A single image that captures the reflective properties of the surface Bump Map - A single image that adds texture and depth to the surface Specular Color Map - A single image that defines the shininess and color of highlights Displacement Map - A single image that controls the height and topology of the surface The shader includes a seamless 3619x3619 pixel TIFF image, along with a C4D file in R15 format. This allows for flexible layering with procedural effects. The shader can be used with any software that supports displacement maps. To render the shader, use matprev_env.hdr from the C4D material preview folder. The shader is optimized for IBL, GI, and AO rendering. It includes two pre-built lighting setups: Rusty Metal_003 NatLum - A natural-looking setup that simulates real-world lighting conditions Rusty Metal_003 ArtLum - An artistic setup that emphasizes dramatic lighting effects

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