Ruined cistercian abbey 3D model
cgtrader
Originally modeled in Lightwave, this ruined version of a Cistercian abbey was further edited and painted in 3D-Coat before being exported back to Lightwave. A non-ruined version may be available later. The model includes a 4096*4096 normal map for refining global geometry, as well as a set of normal map/color map/displacement maps used in cubic projection with a 50m*50m scale for stonewall details. Note that the normal maps must be applied manually in .OBJ format, while textures and normal maps may need manual application in .FBX version. The Lightwave object is subpatched for optimal rendering results; however, I didn't freeze geometry before exporting to .OBJ and .FBX, so subpatching is also recommended when loading these versions in your own app for better rendering. Renders shown here are subpatched, except for wireframe renders.
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