
ruin set Low-poly 3D model
cgtrader
The architecture consists of various elements such as archways (archway_1 with 2426 polygons and 1215 vertices, archway_2 with 2022 polygons and 1013 vertices, archway_3 with 1426 polygons and 715 vertices, and archway_4 with 2562 polygons and 1283 vertices), columns (column_1 with 1210 polygons and 609 vertices, column_2 with 800 polygons and 402 vertices, column_3 with 2344 polygons and 1174 vertices, and column_4 with 2390 polygons and 1197 vertices), pillars (Pillar_1 with 1948 polygons and 976 vertices, Pillar_2 with 1152 polygons and 578 vertices, Pillar_3 with 234 polygons and 164 vertices, Pillar_4 with 756 polygons and 380 vertices, Pillar_5 with 2535 polygons and 1270 vertices, Pillar_6 with 1874 polygons and 939 vertices, Pillar_7 with 984 polygons and 494 vertices, and Pillar_8 with 356 polygons and 180 vertices), stairs (Stairs_1 with 3444 polygons and 1724 vertices and Stairs_2 with 2510 polygons and 1257 vertices), a statue (Statue_1 with 8126 polygons and 8176 vertices, Statue_1_lod_1 with 4357 polygons and 2227 vertices), a spear (Spear with 216 polygons and 113 vertices), a stone floor (Stone_floor_1 with 2216 polygons and 1110 vertices, Stone_floor_2 with 2238 polygons and 1121 vertices, and Stone_floor_3 with 994 polygons and 499 vertices), a tomb (Tomb_1 with 5370 polygons and 2730 vertices), and walls (Wall_1 with 1186 polygons and 595 vertices, Wall_2 with 1178 polygons and 591 vertices, Wall_3 with 1196 polygons and 600 vertices, Wall_4 with 1836 polygons and 920 vertices, Wall_5 with 1634 polygons and 819 vertices, Wall_6 with 1890 polygons and 947 vertices, Wall_7 with 1714 polygons and 859 vertices, Wall_8 with 3396 polygons and 1700 vertices, Wall_9 with 3408 polygons and 1706 vertices, Wall_10 with 316 polygons and 160 vertices, and Wall_11 with 522 polygons and 264 vertices). The model is in obj, fbx, and blend formats and has a 4096 x 4096 texture. The UV map includes _albedo, _occlusion, _normal, _specular, and _gloss maps. It is also game-ready.
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