Ruger
sketchfab
My first stab at crafting a firearm. Designed within the confines of 3ds max, brought to life through substance painter's texturing prowess. Having poured my heart and soul into this project, I now possess a deeper understanding of how to disassemble a model into its constituent parts and allocate UV islands with precision. Additionally, I've gained valuable insight on what aspects should be sculpted from geometry and which elements can thrive under the brushstrokes of texture artistry.
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