Rubber duck

Rubber duck

3docean

A simple rubber duck 3D model. Production-ready, this 3D model is equipped with PBR materials, textures, and a non-overlapping UV layout map provided in the package. Quads-only geometries (no tris/ngons), no poles. Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the UV layout maps provided in the package as PNG files with alpha channels. Each object, material, or texture in the package has a unique and meaningful name. PBR texture files are included in a subfolder within the BLEND archive, along with scene files. Made in Blender 3D 2.79 (Cycles materials) and then exported to OBJ and FBX; materials and textures created in Substance Painter and exported for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x. You can find 11+ promo images in this description: nr. 1-2-3-4-5-6 were rendered in Cycles (Blender 3D 2.79) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing the UV layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. 1 object (mesh), 1 PBR material (in the Blender Cycles scene), UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolution: 2048×2048; PBR textures made with Substance Painter 2. Polygonal, QUADS ONLY (no tris/ngons), no poles; 12,496 vertices, 12,480 quad faces (24,960 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: In a zipped folder, you'll find the PBR textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So, you can edit the textures or simply drag-and-drop the FBX/OBJ file along with the texture set you want in your 3D modeling software or game engine and link them together to get a production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR environment texture image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/33f68a86d1ba4a02b012e19c8bea744a

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