Rubber duck 3D model

Rubber duck 3D model

cgtrader

A simple rubber duck 3D model designed for real-world applications, created with PBR materials and textures, as well as a non-overlapping UV layout map. All geometries are quad-only (no tris or ngons), and no poles are present. This 3D model is highly customizable: the geometries have been UV-unwrapped to make it easy for users to create new textures or modify existing ones using the provided UV layouts (PNG files with alpha channels). Each object, material, and texture has a unique, meaningful name, and all files are neatly organized within a folder structure. PBR Textures files can be found in a subfolder within the BLEND archive, alongside scene files created using Blender 3D 2.79 and Cycles materials. Substance Painter was used to create textures for PBR, V-Ray, Unity, and Unreal Engine. Promo images were rendered using various engines and software: - Cycles (Blender 3D 2.79): Images 1-6 - Wireframe: Images 7-8 - Screenshot of Blender scene with UV layout: Images 9-10 - Additional images showcasing UV layouts (at least one) The model comes in various formats, including FBX, OBJ, and BLEND scenes. Scene scale units are set to metric, with 0.01 units per cm. Real-world dimensions are maintained throughout the model, ensuring accurate representations. To facilitate seamless use across different platforms, a PBR Multi-Engine Textures Pack is included, which features textures compatible with various rendering engines: * Cycles (Blender 3D): Base color + occlusion + roughness + metallic + alpha + normal * V-Ray (3D Studio MAX): Diffuse + reflect + reflection glossiness + normal * Unity 5 Standard Metallic: Albedo + transparency + metallic + smoothness + normal * Unreal Engine 4: Base color + alpha + occlusion + roughness + metallic + normal These textures follow standard PBR workflows, including: - Spec Gloss workflow (Diffuse + opacity + specular + glossiness + normal + height) - Metal Rough workflow (Base color + opacity + roughness + metallic + normal + height) With these resources and compatible engines at hand, users can easily create and use a game / production-ready asset in no time. Note that the main renderings used to generate promotional images were created using Blender 3D 2.79 with Cycles, employing an HDR Environment Texture Image not provided in this package.

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