RPG-7 rocket launcher

RPG-7 rocket launcher

3docean

RPG-7 Rocket Launcher 3D Model. 2 objects (launcher, rocket) each with its own non-overlapping UV Layout map material and PBR Textures set. Production-ready 3D model with PBR materials textures and non-overlapping UV Layout map provided in the package. Quads only geometries (no tris/ngons), no poles are used. Easily customizable: UV unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided as PNG with alpha. Each Object, Material, or Texture has a unique meaningful name. Made in Blender 3D 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures made in Substance Painter exported for PBR V-Ray Unity Unreal. PROMO IMAGES: The first image is rendered in Cycles for Blender 3D 2.7x; you can find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79) nr. 7-8 are wireframe images; nr. 9-10 are screenshots from the Blender 3D scene showing UV Layout; other images: UV layouts at least one. Formats included: FBX OBJ; scenes BLEND (2.79 with Cycles materials); other PNG with Alpha. 2 Objects (meshes) 2 PBR Materials UV unwrapped non-overlapping UV Layout map provided in the package; UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal QUADS ONLY (no tris/ngons) no poles; 53676 vertices 53464 quad faces (106928 tris). Real-world dimensions scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object scale applied in Blender 3D. PBR Multi-Engine Textures Pack included: In a zipped folder you'll find the PBR Textures set for a bunch of rendering engines or game engines! Cycles for Blender 3D (base color occlusion + roughness + metallic + alpha in a single PNG file) normal; Vray for 3D Studio MAX (diffuse reflect reflection glossiness normal); Unity 5 Standard Metallic (albedo transparency metallic smoothness normal); Unreal Engine 4 (base color + alpha occlusion + roughness + metallic normal); generic PBR Spec Gloss workflow (diffuse opacity specular glossiness normal height) generic PBR Metal Rough workflow (base color + opacity roughness metallic normal height); So you'll be able to edit the Textures or just import the FBX/ OBJ file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a game production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/rpg-7-rocket-launcher-3eea8c660b60499a979bae606e1833ba

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