
Royal Observatory
sketchfab
I was busy crafting an entire level for a game that had been occupying my time. The mirrors needed to be precisely aligned so that they could strike a specific target with a beam emanating from the central "Beam Amplifier" object situated atop the structure. In pursuit of this endeavor, I set out to minimize the number of materials employed, hence textures, as much as humanly possible. Ultimately, I was only able to limit myself to four distinct materials, while most of the intricate details were packed into just two of them, and the rest consisted of straightforward tiled textures like the large walls that comprised the bulk of the structure.
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