RoverPC X8 Low-poly  3D model

RoverPC X8 Low-poly 3D model

cgtrader

It is a high-fidelity low-poly 3D model of the Russian smartphone RoverPC X8 utilized in numerous industries including game development, advertising, interior design, motion picture art, visualization, etc. Modeling was achieved using ortho-photos of an actual phone thereby recreating all details of the design with great authenticity. Ease of use is a notable feature since the model consists of one mesh that is low-polygonal saving system resources and having only one material makes it extremely user-friendly. Regardless of the renderer utilized, this model will always appear realistic due to its high-resolution photo-textures. A competently designed topology along with detailed textures allows for achieving maximum quality with minimal polygon count making it sufficient even for close-up shots. To enhance advanced realism these textures are used: Specular, Glossiness, Bump and Emission specifically on luminous elements such as screens and indicators. For optimal bump depth, the bump multiplier is set to 0.1 - 0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps simulate different reflective and dispersing capacities of various model areas resulting in a multi-material effect without additional materials. A total of five main textures are included with a resolution of 3000 pixels per square inch in .jpg format. Additionally, there is an original texture file in .PSD format within the archive. This model was created using Maya 2009. It has real-world scale in centimeters and all parts have correct names. Furthermore, an adjusted render-scene is provided that was created in Maya 2014 with V-Ray 2.40 as a renderer plug-in. The scene can be opened in earlier versions of Maya up to 2012 with V-Ray 2.0 since it is saved in the .ma format. The scene includes five V-Ray Rect Light reflectors, and V-Ray MTL material is assigned to the model. Preview images on Timeline show conformity of model positions and Render Camera with keys set accordingly. For using this model in other 3D programs scenes are also saved in formats: .fbx, .obj, .DAE, .max(2010 version). Note: As a Low-Poly model it is not designed to be used with any smoothing modifiers.

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