
Round top trash bin 3D model
cgtrader
Round top trash bin 3D Model. Two individual objects, base and window, share a non-overlapping UV layout map, material, and PBR textures set. Production-ready 3D model with PBR materials, textures, and non-overlapping UV layout maps provided in the package. Quads-only geometries ensure smooth rendering (no tris/ngons). Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV layout maps in png format with alpha channels. Each object, material, or texture has a unique and meaningful name. Made in Blender 3D 2.80 using Cycles/Eevee materials, then exported to OBJ/FBX; materials and textures created in Substance Painter for PBR, V-Ray, Unity, Unreal formats. Promo images rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in the description: nr. 1-6 rendered in Cycles (Blender 3D 2.80), nr. 7-8 wireframe images, nr. 9-10 Blender 3D scene screenshots showing UV layout, and additional UV layouts. Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: png with Alpha. Two objects (meshes), one PBR material, UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolutions: 2048x2048; PBR textures made with Substance Painter. Polygonal, quads-only geometries ensure smooth rendering; 17524 vertices, 17520 quad faces (35040 tris). Real-world dimensions; scene scale units: cm in Blender 3D (metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR multi-engine textures pack included: a zipped folder containing the PBR textures set for various rendering engines or game engines. Cycles/Eevee for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal). Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) and generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) allow for easy texture editing or import in 3D modeling software or game engines. Main renderings made in Blender 3D 2.80 + Cycles/Eevee using an HDR environment texture image not provided in the package.
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