Round Diamond Brilliant Faceting Ideal Cut

Round Diamond Brilliant Faceting Ideal Cut

3docean

The model is completely UV-mapped and smoothable, made with 3ds Max 2011 and V-Ray 2.40. A photo-realistic 3D model of a Round Diamond, Brilliant Faceting, Ideal Cut showcases mathematically calculated shape and proportions of brilliant faceting, ensuring light rays bounce off its inner facets multiple times. This results in beautiful refractions with plenty of "rainbow" dispersion, making diamonds so visually appealing. Since the model provides precise proportions of "ideal cut" and accurate parameters of diamond material, resulting renderings are incredibly lifelike. Note that all renderings were made in an absolutely neutral black and white studio environment using no colorful HDRI maps or colored lights. Also, renderings are provided "as is," without any post-processing, enhancements, or after effects. To make the model's usage as wide as possible, four topologies are offered: NURBS GEOMETRY – the initial design of the model in a CAD program using NURBS shapes – best for jewelry CAD designs. LOW POLY – polygonal topology with minimal number of polygons retaining the diamond's shape – best for low-poly applications and scenes where diamonds are placed far from the camera. Not suitable for subdivision. HIGH POLY – polygonal topology with number of polygons enough to present the roundness of the diamond's girdle – best for scenes where a group of diamonds is the main subject. Also good for render engines having an option to chamfer edges at rendering time. Not suitable for subdivision. CHAMFERED – polygonal topology with chamfered edges and round girdle – this topology offers the most realistic presentation of real diamond, though in the cost of polygonal budget. Best for scenes with extreme closeups of the diamond. For better results, subdivision level 2 or higher is recommended for this topology's renderings. Features: The model provides a level of detail enough for close-up renders. Objects, groups, materials, and textures in a scene have unique and meaningful names. The model has real-world scale (system units – centimeters). The base of the models is at the World Origin (0,0) just above the grid. The model provides clean non-overlapping UVs. The model is completely ready for visualization. The exchange formats were delivered with 3 levels of mesh subdivision (if applicable): 0, 1, and 2 Each mesh is put in a separate file. Model previews were rendered in 3DS Max with V-Ray renderer. This release includes the following formats: max (Autodesk 3ds Max 2011+, V-Ray 2.40+ renderer) max (Autodesk 3ds Max 2011+, Mental Ray renderer) max (Autodesk 3ds Max 2015+, Corona 1.7+ renderer) max (Autodesk 3ds Max 2015+, Redshift 2.50+ renderer) ma (Autodesk Maya 2011+ (ASCII), Mental Ray renderer) c4d (Maxon Cinema 4D R13+, Standard renderer) c4d (Maxon Cinema 4D R13+, VRayforC4D 1.9+ renderer) 3dm (Rhinoceros 5+, default renderer) fbx (Autodesk FBX version 2013.3) obj (Wavefront Technologies) 3ds (3D Studio) dwg (AutoCAD 2010) dxf (AutoCAD 2010) step (Standard for the Exchange of Product model data) stl (Stereolithography) png (Preview images) pdf (User Guide) Polygon count (4790 vertices, 4516 quads, 536 tris, no ngons): Diamond LowPoly: 154 vertices, 148 quads, 8 tris Diamond HighPoly: 538 vertices, 276 quads, 520 tris Diamond Chamfered: 4098 vertices, 4092 quads, 8 tris Model dimensions (3.9 carats): W=1.0cm, L=1.0cm, H=0.6cm Materials: YES, procedural UVW mapping: YES, non-overlapping Textures: NO Studio lighting setup is not included.

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