Round armchair CAPE TOWN gray houses of the world 3D model

Round armchair CAPE TOWN gray houses of the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 13 before being converted to numerous other 3D formats. Its native format is .skp, while the 3dsmax scene is compatible with 3ds Max 2016 and rendered using Vray 3.00. The model is part of a collection known as HOUSES FURNITURE WORLD, featuring the newest designs from 2013, which includes this Chic and timeless, summer-inspired resin wicker lounge chair in anthracite round with a modern twist from Cape Town. The braided resin garden chair comes with a seat cushion and two back cushions, offering an ultra-relaxed ambiance reminiscent of a cocoon. This exclusive chair is also available in braided light gray, allowing you to pick the perfect match for your unique decor. For a complete garden setup, consider pairing it with a corner sofa anthracite, bringing together comfort and style. Size: H 86 x W 117 x D 120 Weight: 18.40 Kg Ref: 130718 Price: €399 Polygons: 535 For extracting textures from the .skp file, simply follow these steps if you have any of the following software installed on your computer: If you have Sketchup (available for free), just export the image as a 2D file by going to File/Export/2d Graphic and selecting your preferred file type. Alternatively, in Sketchup: 1. Go to File -> Export -> 3D Model 2. Choose COLLADA File (*.dae) as the export format 3. In the Options section, ensure that 'Export Texture Maps' is selected 4. The exported textures will be found in a folder with the same name as your file Using C4D (trial version acceptable): 1. Import the .skp file to C4D 2. Upon importation, a folder containing all of the model's textures should automatically generate next to the .skp file For users of 3ds Max: 1. When you import the .skp file into 3ds Max, it will save your texture files in a location accessible within ..\3dsMax\sceneassetsimages. 2. Alternatively, export your scene as an FBX file and select the 'embed media' option during export 3. This should automatically generate a folder containing all of the textures with your exported FBX file Those with access to Rhinoceros 3D (available in trial version) can follow these steps: 1. Import the .skp file into Rhinoceros 3D. 2. Access the material editor by going to Panels->Material Editor 3. Select any material with a texture applied and click on its name in the Textures section 4. By clicking on the three dots next to the selected texture, you will be directed to where your model's textures are stored within ..\AppDataLocalTempembedded_files Once found, feel free to copy or paste these textures into any folder of your choice.

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