
Rotten Plank with Lichen Low-poly 3D model
cgtrader
All render previews were created with Blender 2.8 utilizing Cycles renderer coupled with physically accurate Principled BSDF shaders. Render setup leverages an expansive HDRI image lighting map (provided in included 16384x8192 format). Optimized textures for PBR rendering workflows are implemented, embracing Metalness or Specular pathways. Beauty renders deploy albedo, roughness, and vector displacement maps to deliver unparalleled visual fidelity. A level 4 subdivision modifier is applied to geometric models to refine detail at high subdivisions (up to the sculpt level of 6) without compromising on detail capture from displacement maps. Design priorities center around striking an optimal balance between detailed close-ups and efficiency for use in game environments. Model geometry remains centered around its origin point, maintains real-world scale measured in centimeters, comprises only polygonal quads, adheres to a no-merged edge count (more than 5), utilizes a displacement distance useful in other software suites set at 1.0 cm, and UV layouts employ linear coordinates.
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