
Rotten Plank Short Small Low-poly 3D model
cgtrader
All production renders were created with the Cycles renderer in Blender 2.8 using physically based Principled BSDF shader settings. Render setups feature a comprehensive HDRI image lighting map (included), carefully crafted from a massive 16384x8192 HDRI image lighting texture. The models' textures are specifically designed to thrive within PBR rendering solutions, whether utilizing Metalness or Specular workflows for enhanced realism. A Level 4 subdivision modifier is skillfully applied to the complex geometry of each model, allowing beauty renders to showcase vibrant colors, realistic reflections and authentic displacement effects. Beauty renders draw heavily from a diverse array of albedo, roughness, and vector displacement maps. Geometry Geometric meshes are low poly, subdividable up to their original sculpt level of 6 for an exact display of the detailed details within displacement map files. Designed to offer top-notch detail combined with unmatched performance, this intricate design ensures both high-definition close-up render results alongside lower subdivision levels or unsubdivided mesh versions ideal for real-time game environments. Each mesh is positioned squarely around its geometric origin and is precisely calibrated in metric scale, ascertaining correct representation within your application of choice. Furthermore, every polygon within each mesh comprises quad geometry exclusively. Edge restrictions ensure all vertices exhibit 5-sided connectivity. Finally, the models adhere strictly to linear texture maps (linear uvs) eliminating any unwanted artifacts such as smooth distortion and ensuring reliable integration across different platforms, environments, TEXTURES Provided images for use in 2d render solutions are authentic high-quality files created through advanced photography capturing cutting-edge 32-bit EXR format. Specifically tailored per every given model, our textured representations precisely mimic original surfaces and real object behaviors using real capture data information available at every available edge detail captured via UV inspection software which inspects how efficiently layout spaces within each unique object are properly managed according to user requirement while considering optimal allocation strategies ensuring maximum intuitive access alongside easy text editing for additional design changes on later project development cycles without worrying about pixel distortions. Additionally, this carefully designed workflow allows all objects and other materials used in your model construction or further rendering phases (like glossy texture mapping techniques used extensively throughout industry standard applications such as Sub Surface scattering in production-grade PBR render scenarios with precise texture coordinates locked against displacement distortion) can enjoy improved precision under full control from the software’s real-world data output ensuring you receive top of line solutions tailored according to any requirement and goal your product may present while staying at leading edge without added noise distortion that third-party software might sometimes generate upon certain hardware or performance specifications encountered along project duration. To access additional resources mentioned below simply unpack archived folder on local hard drive to instantly start editing included geometry components. Note we only utilize stock packages directly shipped within native platform environments as opposed using external plug-ins. The Blender 2.8 rendering engine with Cycles enabled and no other third-party plug-ins used ensures seamless transition into other popular real-time game development environments maintaining perfect integrity for your current, desired or next product requirements thanks to the uncompromising quality assurance this setup promises along full HD texture resolution that every provided geometry variant possesses at time of final shipment completion, we appreciate any and all constructive feedback from clients and partners. Thank you!
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