Rotten Plank Short Disintegrated Low-poly  3D model

Rotten Plank Short Disintegrated Low-poly 3D model

cgtrader

All render previews were produced in Blender 2.8, relying on Cycles renderer paired with the physically accurate Principled BSDF shader model. Each render configuration utilized a comprehensive 16384x8192 HDRI image map for lighting purposes (all details included). To ensure maximum realism and efficiency, textures have been finely tuned to fit perfectly within PBR rendering protocols, accommodating either Metalness or Specular workflows seamlessly. Further refining the quality of each geometric model, Level 4 subdivision has been expertly applied. Subdivision levels ranging from albedo to vector displacement maps have successfully enriched Beauty renders. Geometry, comprising low-poly mesh models, exhibits versatility - it can be subdivided up to its native level (6) to effectively unveil all minuscule details in the associated displacement map. Its optimal detail/performance ratio has been thoughtfully balanced, making both intricate close-up captures and performance-friendly game environment visuals feasible.

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