Rotten Plank Short Broken Low-poly  3D model

Rotten Plank Short Broken Low-poly 3D model

cgtrader

All final renders were rendered out in Blender 2.8, utilizing Cycles rendering engine with physically based Principled BSDF shaders at play. Rendering settings consist of an extensive 16384x8192 HDRI image lighting map, perfectly captured within the file itself for your immediate use. Material textures have been optimized specifically for Photorealistic Render workflows using PBR Metalness and Specular methodologies. In regards to geometry processing, Level 4 Subdivision modifiers are precisely applied, while beauty renders cleverly integrate albedo, roughness, and detailed displacement maps for unmatched realism. GEOMETRY DETAILS Mesh geometries presented are carefully crafted as low-poly models with sufficient subdivision options to effectively display minute displacement map details up to a subdivision level of 6. The designed model is well-structured to provide both top-tier detail for close-up views, while still remaining adaptable enough to serve effectively within dynamic game environments. Geometrical characteristics are set in relation to the world's real scale using centimeters as standard units, maintaining strict poly quads and polygon limits on any vertex that does not exceed a 5-edge limit. With Displacement set at precisely 1 cm and perfectly linear UV textures across the board, model precision reaches unprecedented heights. TEXTURE QUALITY Textures showcased in our work come forth from expertly crafted, 8192x8192 photorealistic image assets operating under the highest fidelity within the EXR (32 bit per channel) format. Specific UV creation techniques for every given model allows maximum utilization of space allocation with efficient textures layout - facilitating precise surface manipulation on multiple planes. Texture edges are precisely defined, ensuring complete consistency without UV-smoothing blurring or distortion at even subdivided scales.

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