
Rotten Plank Mossy Low-poly 3D model
cgtrader
All preview renders were successfully produced within Blender 2.8, leveraging Cycles renderer with the precision of Physically Based Principled BSDF shaders. Render settings utilized an impressive 16384x8192 HDRI image lighting map (included) to provide optimal illumination. Optimized textures deliver unparalleled performance for PBR rendering solutions (both Metalness and Specular workflows). Level 4 subdivision modifier is seamlessly applied to intricate geometry. Stunning beauty renders are achieved with albedo, roughness, and vector displacement maps. GEOMETRY Low poly mesh is meticulously provided. This high-quality mesh is capable of subdivisions up to its original sculpt level of six to expose even the smallest details of the displacement map with stunning accuracy. Geometrically speaking, it has been carefully crafted to strike a perfect balance between intricate detail and real-world application efficiency in games or virtual environments. Moreover, precise centering on the origin ensures perfectly accurate and balanced calculations. This mesh follows the traditional approach of polygonal quads only while effectively managing pole edge restrictions at five or less. Real world scaling is used for a precision-crafted look and feel. Notably, users will find that with displacements set at 1.0 cm within the geometry context (this proves useful when transferring files between applications), all further software manipulation yields fantastic results. TEXTURES Provided textures have been accurately generated from authentic real-world object capture data resulting in incredibly detailed 8192x8192 images. By closely adhering to the specific surface features of each model, our highly skilled texture creation team was able to identify and assign an optimal distribution strategy, effectively reducing redundant texture application and potential image distortions, all while achieving visually stunning and easily manipulated results when transferred for additional 2d texturing edits within various packages. UV's, in this case, utilize the efficient approach of linear layouts which ensures easy adjustments and perfect retention of edge fidelity even after numerous subdivision iterations.
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