Rotten Pine Log with Lichen Low-poly  3D model

Rotten Pine Log with Lichen Low-poly 3D model

cgtrader

All final renders were rendered with precision using the powerful Cycles renderer in Blender 2.8, capitalizing on its Physically Based Principled BSDF shader for accurate and realistic results. A comprehensive HDRI image lighting map (included) drives the render setup, boasting a generous 16384x8192 pixel size. Each texture is optimized specifically for use with PBR rendering solutions, efficiently employing Metalness or Specular workflows to achieve photorealistic outcomes. Level 4 subdivision modifier enhances geometry precision. In Beauty renders, three vital maps - albedo, roughness and vector displacement - collaborate to deliver intricate details. Geometry specifics include a low-poly mesh format that easily allows for level subdivision up to its original sculpt detail of 6, thus enabling flawless detail exposure through the associated displacement map. As designed, models are perfect for offering users the ideal balance between visual quality and computational requirements. Real-world scaling in units of centimeters maintains accurate measurements throughout. By focusing solely on polygonal quads with no edges exceeding 5 in number, our designs efficiently mitigate edge artifacts often resulting from high detail render attempts. With precision positioned geometry around origin coordinates, UV layout has been methodically established using a linear approach. All polygons maintain clean borders, free of unwanted seams, allowing easy manipulation within additional software tools such as mesh sculpting. Our expert-crafted 8192x8192 pixel, high-definition textures in 32-bit per channel EXR file format ensure a photorealistic rendering quality. Specifically designed with each object's unique characteristics taken into consideration during UV map optimization allows efficient use of texture space, guaranteeing the optimal combination between visual excellence and performance demands. Within Blender scene settings utilized for production: Albedo maps offer vital details on the surface's inherent traits; while Roughness reveals nuanced variations in smooth to rough gradations, complemented by the vector displacement that injects subtle detail through displacing pixels from standard surfaces. All provided models benefit greatly with optimized textures to enhance and intensify visual impact during 3D visualization. Other auxiliary maps utilized - such as Normal (applicable at level zero subdivision geometry), Specular providing fine gloss and high reflection control and Glossiness further defining a model's overall reflective capacity along with an HDRI map ensuring natural ambient and atmospheric depth all seamlessly collaborate to augment the original 3D models within this rendered scene, thereby allowing you limitless opportunities for detailed refinements within the creative domain of computer graphics. No reliance on external or proprietary software extensions are needed, guaranteeing clean data transfer, high rendering performance and efficient project handling from initial planning to finalized product delivery, giving complete creative freedom across both 2.5D as well as interactive simulation environments within supported render engine platforms - such as for those proficient in game production and design using industry standard Blender 2.8 software tools and best practice techniques to enhance 3D visuals significantly. Please let your honest opinion known regarding these new releases and we'll be continually adapting and refining all upcoming content models in alignment with real end-user preferences so that users achieve an ever-growing appreciation of their high-fidelity rendering possibilities across various design workflows

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