
Rotating chimney cap
3docean
A rotating chimney cap 3D Model, made up of two objects (rotating part and base), parented together for easy editing, rotation, rigging, or animation; each object has its own non-overlapping UV Layout map, Material, and PBR Textures set. This production-ready 3D Model comes with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. The geometry is made up of quads only (no tris/ngons), with no poles, making it easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package (as PNG files with alpha). Each object, material, or texture has a unique and meaningful name. The PBR Textures files are included in a subfolder within the BLEND archive, along with scene files. Made in Blender 3D 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x; you can find 11+ promo images in this description: * nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79) * nr. 7-8 are wireframe images * nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout * other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG files with alpha. Two objects (meshes), two PBR Materials (in the Blender Cycles scene), UV-unwrapped (non-overlapping UV Layout map provided in the package), and UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter 2. Polygonal, quads only (no tris/ngons), no poles; 43,158 vertices, 43,056 quad faces (86,112 tris). Real-world dimensions; scene scale units: cm in Blender 3D (metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! * Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) * Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) * Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) * Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) * generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) * generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So, you can edit the Textures or simply drag-and-drop the FBX/OBJ file along with the desired Textures set into your 3D modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image not provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/0c3e682522f14d0eb5968c20b116699d
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