Rome Italy 3D model
cgtrader
SCENE INFORMATION The area encompasses 50 by 50 kilometers in scale. This model incorporates data sourced from OSM. Preparation for 3ds Max and V-Ray Next rendering is complete. All images were rendered using the V-Ray Next system. Compatibility with older V-Ray versions exists; however, results may fluctuate. Preview images are generated outputs of render data. The unit system used is centimeters (cm). Assets incorporate real-world scaling. Export formats include options for collapsed mesh generation. Additional support can be requested from the provided contact information if required. DISCLAIMER The asset is optimized specifically for use within 3ds Max and V-Ray software platforms. All materials utilized are V-Ray-specific models. Lighting within the scene comprises exclusively of V-Ray-enabled sources. V-Ray material settings might not accurately translate to export formats used. Compatibility with different software applications and rendering engines cannot be supported or validated by the artist. Usage across various software platforms may result in divergent outcomes due to their unique implementations and constraints. No support will be provided for differing software platforms and renderer configurations by the creator. GEOMETRY Object hierarchy is organized using a collapsed stack configuration. All items are individually labeled and assigned within predefined layers, including designated classifications for structures (buildings), pathways (highway), railway routes, water-based areas, and more. To facilitate comprehension of these categorizations, please reference preview images illustrating layer architecture and scope. Note that numerous residential dwellings/building structures are not incorporated due to either data import restrictions or absence from sourced OSM materials; further detailed insights can be found in accompanying image resources showcasing model area coverage extent and existing omissions. Regrettably, only limited detail exists regarding key regional features like landmarks due to available import data limitations from source platforms like Open Street Maps (OSM). Height-related properties for buildings or the environment within the model have been set aside due to inherent flatness resulting from OSM imported sources. Vertex counts and polycount specifics related to vegetation objects are calculated as 964,720 units with accompanying vertex tally totaling at approximately 506,478 elements. Representation of individual tree entities can be seen displayed via use of the standard object (properties) category listing box configuration. Elements across the model scene are anchored within the established reference V-Ray plane set up at x-y-z zero coordinates origin location point [0, 0, 0]; the rendering export process does not account for this underlying structural support surface used in its operation context and so it will be disregarded or remain an internal construct. MATERIALS Scene composition adheres to specifications designed exclusively for V-Ray software capabilities implementation, featuring various mapping formats specifically designated within an auxiliary package delivered with associated asset download, as further detailed description below: separate, self-organized materials zip archives accompany these render outputs containing UV-mapped models without unfolding applied surface representations in the model object tree, thus leveraging V-Ray UV Map modifier application processes exclusively and no direct unwrapping occurred throughout scene modeling development workflows adopted to maximize efficient usability characteristics by minimizing extraneous complexities introduced otherwise with non-necessary mapping techniques, such as manual material layer extraction or unwanted unnecessary procedural complexity additions like excessive, unwarranted texture resolution enhancement strategies employed for redundant purpose only at later phases in export processes - an approach that maintains practical coherence across overall scene integrity maintenance needs as model and V-Ray-specific functionality coherency demands throughout user-expected software behaviors consistency standards.
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