
Roman Temple Low-poly 3D model
cgtrader
Hello! I'd like to introduce a series of low-poly models, carefully crafted in 3ds Max and ZBrush. These detailed models are textured with stunning Substance Painter visuals. To create these realistic textures, I employed high-poly modeling techniques. By baking high-detailed models into lower-resolution versions, I achieved intricate details without sacrificing performance. As game developers know, having a variety of asset types is crucial for building immersive environments. That's why I'm proud to present a collection of game props optimized for Unreal Engine 4, Unity 5, and other popular game engines. Real-world scale accuracy is paramount when it comes to object modeling. To achieve this level of precision, the center (0,0,0) was used as a reference point. The following models come equipped with: File formats that cater to various industries: • Max 2014 (native) • 3ds • OBJ • FBX Polys: 718, Tris: 1436, and Verts: 724 are just a few stats that highlight the models' impressive specifications. For instance, The Triangle Temple boasts Polys of 350 and Tris of 700 – making it a highly detailed model for any game or application. Texture formats used across the board are PNG with sizes optimized to 1024 x 1024. A mix of diffuse maps, Normal Maps (in Direct X format), Roughness Maps, and Ambient Occlusion provide unparalleled visual fidelity. With Unreal Engine 4's advanced rendering capabilities, in conjunction with Substance Painter's 'IRay', we achieved incredibly realistic results – making this asset collection a must-have for developers worldwide. Feel free to have fun experimenting with these assets!
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