Roma the 4places chocolate sofa Maisons du Monde 3D model

Roma the 4places chocolate sofa Maisons du Monde 3D model

cgtrader

This 3D model was originally crafted using Sketchup 13 and then converted into various other formats for optimal use. Native format is .skp, while a 3ds Max 2016 scene has been rendered with Vray 3.00 software. The exquisite Roma chocolate brown sofa seamlessly combines elegant classic lounge style or charming English cottage charm. Featuring numerous cushions and sumptuous fabric, this sofa invites cozy evenings amidst family and friends. Its stunning chocolate hue creates a warm atmosphere within your home that will be treasured for years to come. Although designed for seating four individuals, you may need additional bedding space – check out the accompanying convertible sofa in this collection for that added versatility. Dimensions are (cm): H 88 x W 255 x D 90, while weight measures 60 kg and price is set at €790. Polygons count reaches a substantial total of 12024. To retrieve associated textures from your .skp file: If you have either Sketchup or any of the listed software below, simply follow the instructions outlined: Using Sketchup (completely free to use), select Export > File, and choose a 2D graphic under Options; in Sketchup, go to File > Export > 3D Model as .collada File (* .dae); next, check the box marked 'Export Texture Maps' - ensure you export your .skp file and locate it within the newly created directory folder where your texture will be located. When utilizing C4D software, you can automatically generate a folder containing textures directly from .skp import; alternatively, in 3ds Max when importing the .skp model it stores the related textures to .\..AppDataLocalTemp. In addition, select export fbx file option (embedded media chosen), allowing you create your folder alongside with fbx models as part of a full and separate asset folder collection. To extract associated image textures for use on multiple devices within this scene using other 3d modeling tools software, consider taking advantage of following procedures mentioned: • For importing C4D – try exporting from .skp file - by doing so, your desired texture location should appear immediately upon opening .skp with appropriate viewer. To get Rhinoceros embedded image files for this scene's texture purposes using that trial software, navigate to your specific panel options and check material names as a valid source then you could follow instructions similar like following the 'Panels -> Material editor' button path and select a valid texture from the 'Textures' option which provides you the exact path you'll be needing. For additional advice feel free to inquire more about our service at this time!

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