Rolleiflex Camera
sketchfab
I designed this Rolleiflex camera for Game Simulations by meticulously sculpting it, carefully retopologizing its geometry, expertly UV mapping its surface, precision-baking the textures, and skillfully texturizing every detail. The complex workflow was seamlessly integrated using a combination of Maya, Zbrush, Rizom, and Substance Painter tools. If you're interested in purchasing this custom-made camera, feel free to ask me any questions you may have.
Download Model from sketchfab
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