
Rocking chair child KEY WEST Maisons du monde 3D model
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This 3D model was originally designed with Sketchup 8 before being converted into all other formats for use. The native file format is .skp, while a 3dsmax scene is compatible with 3ds Max 2016 version and rendered using Vray 3.00 Catalogue 2014 Adults can offer their child the Key West rocking chair, designed specifically for kids to enjoy. This little rocking chair entertains kids while its exotic design appeals to parents as well. It's a real charming garden chair that invites discovery and exploration, making it an ideal piece for travel lovers. This product belongs to the range of Key west, characterized by sober and warm furnishings ready for all sorts of destinations - from beachside villas to ateliers and loft-workshops. Each piece of furniture is made from recycled stained solid elm. The tops are naturally grooved and aged to give an authentic look, while feet shaped like trestles highlight the unique "Atelier" spirit behind this collection. Details: H 69 x W 47 x D 60 Weight: 6 Kg Ref. 111087, Price: ⬠99 Polygons: 1499 Textures can be found in .skp file If you have software like Sketchup (Free), C4D (Trial version is enough), 3ds Max, or Rhinoceros 3D (Trial version is enough), follow these guidelines: Sketchup: Export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options button and make sure that Export Texture Maps is checked. The textures will be in a folder with the exported file name at the export location. C4D: Import .skp file to C4D. This automatically generates a folder next to the .skp file containing all textures. 3ds Max: When you import the .skp file, 3ds Max stores texture files in ..3dsMaxsceneassetsimages. You can also export fbx file with embed media option selected, and it will automatically generate a folder of textures together with the fbx file. Rhinoceros 3D: Import .skp file to Rhinoceros 3D and open material editor (Panels->Material editor). Select any material that has texture on and click on the three dot button. All the textures should now be visible in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures into any folder you like
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