RocketBlocked. 3D strategy game-transformer

RocketBlocked. 3D strategy game-transformer

prusaprinters

<p>This is an add-on to my game of <a href="https://www.prusaprinters.org/prints/74481-tic-tac-rocket-the-transformer-game">Tic Tac Rocket</a>. Now you can play tic-tac-toe in 3D: put your stars (crosses) and planets (circles) on top of the opponent's pieces, securely occupy cells with missiles, neutralize other people's moves. You only need one rocket from the previous set and one from the new one.</p><p>All the parts of the disassembled missiles are used in the game and turn into markings of the board, circles-planets or crosses-stars. The cosmonaut's cockpit becomes a rocket chip. Small rocket connectors can be used to count the rounds won - the one who collects the most "sticks" wins.</p><p><strong>Rules of the game</strong><br>The game is suitable for two players. The rules generally correspond to the usual ones in this game, where the task is to create a line of three of your own figures along the X or Y axis, as well as along the X-Y diagonal. Vertical lines (Z-axis) are ignored.<br>Each player has 6 chips, and the seventh is a rocket. You can also play with seven tokens and a rocket - just print one token each and medium length connectors. Crosses always come first. Each new round, the players change pieces (move first in turn). You can place your chip on an empty field or on the opponent's pieces.</p><figure class="image"><img src="https://media.prusaprinters.org/media/prints/74588/rich_content/8dd9fa68-efb9-4899-9854-7b2ffc3f01b1/shem_hod.jpg#%7B%22uuid%22%3A%2267978636-d290-4633-9d69-fbfb6c1d0bde%22%2C%22w%22%3A664%2C%22h%22%3A482%7D"></figure><p>You can build a "rocket base" (place a rocket) anywhere (except for the very first move), including on the opponent's pieces, in order to occupy a sector until the end of the round (you cannot put anything on a rocket):</p><figure class="image"><img src="https://media.prusaprinters.org/media/prints/74588/rich_content/2ec2538e-0882-47d9-9144-93ebcb986d93/shem_rocket.jpg#%7B%22uuid%22%3A%22469d9192-e9ca-4f68-b4da-168fbcc9ff7e%22%2C%22w%22%3A664%2C%22h%22%3A482%7D"></figure><p>In addition, once per game, you can “destroy” a planet or a star and completely block someone else's cell by placing your counter on an inverted opponent's counter as shown in the picture:</p><figure class="image"><img src="https://media.prusaprinters.org/media/prints/74588/rich_content/9dc21213-93d0-4f8c-b6cb-6616300f3cd4/shem_block.jpg#%7B%22uuid%22%3A%228f8685b0-e7e8-4014-9fac-58485f315cbc%22%2C%22w%22%3A664%2C%22h%22%3A482%7D"></figure><p>In this case, both pieces are not taken into account in the game, this sector is considered blocked, you cannot put other chips here.</p><p>The maximum number of levels in height is 3. You cannot place the fourth chip on the third.<br>When the players do not have enough chips, the game is declared a draw. Also, a draw is recognized if no player was able to put three chips in a row.</p><p>If you already have the first set, note that the cockpit connects differently here than in the large rocket from the first set. To print an addition to the first set, only one cross, two circles, a rocket and four short connectors are enough. Of course, you can transfer one cross from a large rocket to a small one - in this case, the cockpit mount can be more reliable (the same as in the rocket on the right):</p><figure class="image"><img src="https://media.prusaprinters.org/media/prints/74588/rich_content/bea58fd6-c50c-447f-8c16-87614cae1c0c/shem_connect.jpg#%7B%22uuid%22%3A%2260d17ac7-ba9b-4fce-b231-bbc721cccecf%22%2C%22w%22%3A664%2C%22h%22%3A482%7D"></figure><p><br>Printing and assembly is effortless. No printing support needed, no gluing or processing required. In total, 4 types of parts are needed: crosses (4 pieces for a large rocket, 2 for a small rocket), zeroes (4 pieces for a large rocket, 2 for a small one), as well as one cockpit and four connectors for each rocket (long for a large rocket and short for a small rocket). ). The color of the booths must match the colors of noughts and crosses. The colors themselves can be any (I like the option when the crosses are red, yellow or orange, in this case the fire at the bottom of the rocket looks bright). And planet-zeroes can be blue, like the Earth, green or crimson. It is better to choose a color for marking the field (parts-connectors) that differs from the colors of the game pieces, for example, black.</p><p><br>If you already have Tic Tac Rocket printed, then you just need to add one cockpit, one cross, four small connectors and two zeros. However, you can print any number of rockets and play on an infinite number of levels!</p><p>Be careful - when assembling the rockets, the legs can break under strong pressure. I recommend putting on the connectors starting from the leg of the lower part (like galoshes on the leg), and removing them vice versa, first pulling off the protrusion of the upper part of the rocket.</p><p>Thanks to my children - Katya and Fedya, who were the first testers and helped with advices!</p><p>I will be glad to receive your feedback and likes. I wish you easy printyng and fun playing!</p><p><br>Check out another new game I made — <a href="https://www.prusaprinters.org/prints/74395-tic-tac-sides-3d-a-logical-board-game">Sides 3D:&nbsp;</a></p><figure class="image"><img src="https://media.prusaprinters.org/media/prints/74588/rich_content/c64056b5-2d34-4cff-a9fe-a164003b3d79/2021-08-21-16-48-49.jpg#%7B%22uuid%22%3A%22c660296b-6f96-427d-bb40-44ff50303cb6%22%2C%22w%22%3A3227%2C%22h%22%3A2420%7D"></figure><p>&nbsp;</p>

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