
Rock set Low-poly 3D model
cgtrader
Rocks are detailed objects with unique features, created with 5,105 polygon and 2,587 vertices. Details include rock geometry in multiple variations: Rock_2 contains 4,694 polygons and 2,399 vertices. Further customization can be made with 8,284 polygons and 4,206 vertices found in Rock_3. Texture details vary among the rocks as seen in Rock_4, consisting of 4,484 polygons and 2,310 vertices. Rock texture variation is seen throughout multiple types including Rock_5, created from 6,312 polygons and 3,214 vertices. Rock details can also include variations such as Rock_6 with its 2,198 polygon structure and 1,101 vertices. Texture variations of rocks are not only visually diverse but physically detailed in various levels; see how texture rock is found on a small rock containing only 2,858 polygons and 1,431 vertices in the smaller type like in Rock_7 Large rocks also feature different textures: The main features that set the large and unique textured rock from other objects stand at an impressive 6,562 polygons and 3,352 vertices in its detailed form in rock number eight. Also seen are more standard sizes for use in other models containing less texture complexity than some others, a variation like Rock_9 shows up having its geometry represented with a large structure of 6,200 polygon layout including only 3,155 vertices and finally the last used here is a standard size containing its very small rock made by smaller details consisting of Rock10 with its total number as in detailed polygons making the last variation being in this object found to have at just an overall total of 3,724 polygons that included no less than a combined and calculated vertex count coming in from its polygon makeup, that is at a calculated number total being not greater than but only slightly higher at 1,864 vertices as opposed in contrast with all other variations listed. Game models of these textures and others have multiple formats. They come pre-set into many games already to be exported from their software including: .obj, fbx, and blend models format which will need some changes made for export when the game ready model needs this done but is ready.
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