Rock set 3 Low-poly  3D model

Rock set 3 Low-poly 3D model

cgtrader

Rocks1 are intricately defined as 2124-sided polygons and possess an astonishing number of vertices at 1064 each. Rocks2 consist of similarly impressive 2576-sided polygon structures and showcase a substantial presence of vertices, reaching an average of 1290. A total of three different Rock models follow the same pattern - their complex facades unfold in geometric splendor as intricate arrays of 2790 polygons while simultaneously exhibiting exceptional densities of 1397 vertices on average per Rock entity. Furthermore, each model maintains remarkably textured surfaces when visualized against a backdrop that encompasses both game engines' format, including obj and fbx, alongside advanced export options that facilitate versatility with .blend. Such models undergo substantial transformations via detailed UV mapping procedures involving not one but five distinct attributes of high fidelity: Rock_Base_Colors offering unique chromatic definitions for each Rock instance. Glossiness factors for enhanced visuals bring dimensionality through variable surface properties ranging from low reflectivity to the highly reflective sheen typically characteristic in such contexts - also notable within normal map applications used in creating nuanced detail that contributes further authenticity. Rock's Ambient Occlusion serves primarily as additional environmental effects providing an ambient, immersive feeling when rendering these objects. Finally, the model incorporates five unique texture mapping specifications for added precision including the essential base colors already described which alludes back to what one could consider a base rock template of some sort with normal mappings acting alongside AO data adding more subtle details for an even further immersive 3d graphics viewing experience culminating as such and stands ready in awaiting next level's requirements and parameters set up during development and release stages thus solidifying overall coherence and integration within any specified framework supporting full interoperability and seamless implementation - a well rounded resource ready game engine platforms alike, suitable and functional, and ready to utilize for a wide range of diverse purposes without requiring extra work as can seamlessly integrate all these mentioned and additional functionalities for creating the illusion needed or required within various video game development projects with total control granted developers' through an integrated model system making this possible.

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