Rock low poly  Low-poly  3D model

Rock low poly Low-poly 3D model

cgtrader

High-resolution low-poly replica of an actual rock. Created to exact dimensions found in the real world, 169 cm x 144 cm x 114 cm in size. 278 precise polygons craft the rock's detailed form 278 points are masterfully combined to bring depth and authenticity to every edge. Clean topology ensures optimal geometry with no N-Gons detected anywhere The single, undivided model sits ready for seamless implementation without the need for any additional subobjects. Manual UV unwrapping ensured that all areas overlap-free, taking up only necessary space within each texture map. A highly precise triangle setup was executed to accurately reproduce every shadow effect that might appear on the rock's surface in gaming environments. The high-res textures provided are stored as high-fidelity images in Targa format, precisely capturing Bate Color at an unprecedented scale (8192 x 8192), Normal data captured at a size of (8192 x 8192), and further broken down to facilitate inverted green functionality for easier identification purposes A finely textured Ambient Occlusion was captured, as well as details related to Roughness at the same exact level (8192 x 8192) and surface curves as per requirements of each Curvature scale. Normal maps (with flipped green), an extremely accurate rendering tool designed to produce more detailed rock texture results All provided texture packs exported from a much larger image size that still perfectly suited the real-world rock design - this allows them to easily upscale/downscale based on whatever the required dimensions. The object can easily run without added plug-ins using its included .obj or .fbx format files. Both engines successfully render it (tested on both Unreal Engine and Unity), taking advantage of game engine compatibility, in perfect combination. Can be perfectly adapted into games or as background objects; also useful for architectural visualizations in films or other cinematic productions with precision texture downscaling for even better realism All necessary features easily incorporated when combined in 3DS Max, Maya or Unreal/Unity via the .obj & .fbx exports

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