
Rock Landscape Shader 044 Texture
cgtrader
Bitmaps and procedural-based shaders work hand-in-hand in unison. To produce high-quality renders, designers can make use of four fundamental texture maps: A color map serves as a starting point for all textures Diffusion maps reveal the nuances of each model's topography Luminance maps enable lighting to be controlled and adjusted accordingly Bump maps allow the subtle play of light on different textures to become more prominent All these essential elements are made available as seamless 4096 x 4096 TIF images, compatible with Cinema4D files (R15). Each component can seamlessly merge with the Terrain Mask Shader Channel or work alongside various procedural effects. It also effectively interacts with Soft rendering products that allow for displacement mapping. A particularly efficient material setup has been devised in combination with matprev_env.hdr from c4D's MaterialPreview folder. All three modes of image production, including Ambient Occlusion (AO), Global Illumination (GI), and Image-Based Lighting (IBL) can be readily enabled by designers to obtain precise control over their visual project.
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