
Rock Landscape Shader_040
3docean
1 Procedural Shader Based on a Single Bitmap: A Comprehensive Guide To create a richly detailed landscape, you'll need to combine multiple textures into one seamless image. This includes: A Color Map/Specular Color Map that captures the subtle nuances of your terrain's color and reflectivity A Diffusion Map that adds depth and dimensionality to your landscape A Luminance Map that brings out the highlights and shadows in your terrain A Bump Map that creates a sense of texture and irregularity on the surface A Displacement Map that allows you to create complex topography The included Seamless 4096*4096 TIF images and C4D file (R15) can be used as a starting point for your project. You can use them in conjunction with the Terrain Mask Shader Channel, layering them with procedural effects or combining them with other displacement maps. When rendering, we recommend using the matprev_env.hdr from the C4D material preview folder to achieve accurate IBL, GI, and AO results. To take it to the next level, try experimenting with different shader settings and combinations. Some popular options include: Rock_040 NatLum: A natural lighting setup that captures the warmth of real-world environments Rock_040 ArtLum: An artistic lighting approach that emphasizes dramatic highlights and shadows
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