Rock Landscape Shader_038

Rock Landscape Shader_038

3docean

[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color Map is Required 1 Diffusion Map must be Provided 1 Luminance Map has to be Available 1 Bump Map can be Used 1 Displacement Map needs to be Loaded Seamless 4096*4096 TIF Images and C4D File (R15) are Included Map can be Utilized with Terrain Mask Shader Channel Map can be Combined with Procedural Effects Map can be Applied with any Software Supporting Displacement Maps Render with Matprev_env.hdr from C4D Material Preview Folder IBL, GI and AO Render is Supported Rock_038 Natural Lumination Map Rock_038 Artistic Lumination Map

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