Rock Landscape Shader_037
3docean
[ 1 Bitmap and Procedural Based Shader ] The shader offers a range of map options for creating detailed textures. These include: Color maps and specular color maps Diffusion maps to control texture variations Luminance maps for adjusting light intensity Bump maps for added depth and dimensionality Displacement maps for realistic surface manipulation Seamless 4096*4096 TIF images are available, as well as C4D files (R15). The map can be used in conjunction with the Terrain Mask Shader Channel. It can also be layered with procedural effects or used with any software that supports displacement maps. To render this shader, use the matprev_env.hdr file from the C4D material preview folder. The shader is capable of IBL, GI, and AO rendering. Two luminance settings are available: Rock_037 NatLum and Rock_037 ArtLum.
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