Rock Landscape Shader_036
3docean
1 Bitmap and Procedural Based Shader This shader features a range of maps that can be used to create realistic textures. The maps include: Color Map/Specular Color Map: This map determines the overall color and specular properties of an object. Diffusion Map: This map adds subtle texture details to an object, giving it a more lifelike appearance. Luminance Map: This map controls the brightness of an object's surface, creating areas of light and dark. Bump Map: This map simulates the unevenness of an object's surface, adding depth and dimension. Displacement Map: This map allows for the creation of complex, organic shapes by displacing the object's surface geometry. All maps are included as seamless 4096x4096 TIFF images and can be imported into Cinema 4D (R15). They can also be used with Terrain Mask Shader Channel, layered with procedural effects, or utilized with any software that supports Displacement Maps. To preview the shader, render it with matprev_env.hdr from the C4D Material Preview folder. This will allow for accurate IBL, GI, and AO rendering. The maps are named Rock_036 NatLum and Rock_036 ArtLum.
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