Rock Landscape Shader_029

Rock Landscape Shader_029

3docean

Bitmap and Procedural Based Shader This shader combines bitmap and procedural techniques to create a seamless texture. Key Features: 1. Color map/Specular Color map: Controls the base color and specular highlights of the material. 2. Diffusion map: Defines the diffusion properties, such as surface roughness and ambient occlusion. 3. Luminance map: Sets the luminosity levels, affecting how light interacts with the material. 4. Bump map: Creates a 3D effect by adding depth and normal information to the surface. 5. Displacement map: Controls the displacement of geometry from its original shape. Seamless Texture: The provided seamless 4096*4096 tif images and c4d file (R15) can be used to create a continuous texture without visible seams or edges. Customization Options: This map can be combined with Terrain Mask Shader Channel for added control over terrain-based effects. Procedural effects can also be layered on top of this map to achieve unique results. Soft applications that support Displacement Maps can utilize this texture for detailed, high-quality renders. Rendering Settings: To take full advantage of this shader, render with matprev_env.hdr from the c4d materialpreview folder. This will enable IBL, GI, and AO rendering capabilities. Material Examples: Rock_029 NatLum Rock_029 ArtLum

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