
Rock Landscape Shader_011
3docean
Here is the spun text: 1 Procedural Based Shader with 1 Bitmap Map 1. Use a Color map to control Specular Color 1. Add a Diffusion map for Depth and Texture 1. Create a Luminance map for Lighting Effects 1. Apply a Bump map for Height and Detail 1. Utilize a Displacement map for 3D Modeling This shader is designed to work seamlessly with 4096*4096 tif images and c4d files (R15) The map can be used in conjunction with the Terrain Mask Shader Channel It can also be layered with procedural effects Additionally, it can be used with any software that supports Displacement Maps To render this shader, use matprev_env.hdr from the c4d materialpreview folder Render settings include IBL, GI and AO Two pre-made luminance maps are included: Rock_011 NatLum and Rock_011 ArtLum
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